Copy/paste now Helios-WindowsNoEditor.sig and rename it like your mod (example: Helios-WindowsNoEditor_MyMod. Copy it to the game folder, where the Helios-WindowsNoEditor.pak is e. You have now a Helios-WindowsNoEditor_MyMod.pak. Copy/cut this exported files and drop it into Helios/Content/Characters/Six folder from the pack_tool b. Export only SKM_Six.uasset and SKM_Six.uexp d. Go to WindowsNoEditor/NAME/Content/Characters/Six/ c. Open UnrealPakViewer and open your first package (the. Do step 5 again with the file SKM_Six_Jumper.FBX (new project or just delete all previous files) 6. In Menu File/Package Project/Windows (32 Bit) package your project as. Move all MAT_ and TEX_ files to “Player” folder (because Mono need his textures and this his folder) j. Move SKEL_Player to the “Player” folder (because the original SKEL for Six and Mono is in this folder) i. ![]() Rename SKM_Six_Skeleton to SKEL_Player (thats the original Skeleton name) h. You can now delete MAT_Player_Clothes_ncl1_1. Doubleclick on SKM_Six, search for the Element “MAT_Player_Clothes_ncl1_1” and Replace it with “MAT_Player_Clothes”.īecause the game not use this generated file. After compiling Shaders close the Message Log Window e. Drag&Drop SKM_Six.FBX file in to the Unreal Engine Editor into folder “Six” and click on “Import” d. And in “Characters” 2 new folders named “Player” and “Six” c. ![]() Create there in folder “Content” a new folder named “Characters”. Open Unreal Engine Editor 4.24 and create a new blank Project b. Rename now the mesh in your 3D program again: SKM_Six to SKM_Six_Jumper and export it again as SKM_Six_Jumper.FBX 5. Select all and export it as SKM_Six.FBX like this: Ĭ. Open your 3D programm and rename there the Mesh SKM_Player02 to SKM_Six b. Copy all textures-files in the exported ‘Textures’ folder into ‘Player’ folder 4. psk model file, export where you want) 3. Then Tools/Export current project (for example as. SKM_Player02.uasset (that is the model of Mono) b. In Unreal model viewer go to Game/Characters/Player and doubleclick on Open Helios-WindowsNoEditor.pak with Unreal model viewer Armed with his flashlight and battered shotgun, The Hunter stamps through the. His motives are unknown, but he does appear to have an interest in taxidermy. The Hunter seems to work alone, stalking the wilderness with a rusty shotgun and a lantern-style flashlight. He is the main antagonist of The Wilderness chapter. Unreal Engine Editor 4.24 (Creator) – under Main Files, for creating. The Hunter is the first antagonist encountered in Little Nightmares II. In this example I explain how to replace Six with Mono: Maybe some things are wrong or unnecessary □ ![]() If you want to modding, maybe that helps you:įirst I want to say that is the way I modded it. Example: X:\Steam\SteamApps\common\Little Nightmares II\Helios\Content\Paks\ If you want to use a character swap, just download themĪnd extract it to the game folder where the Helios-WindowsNoEditor.pak is. Some test files (Character Swap) and short Tutorial
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